League of Legends - 5 best Bans in Ranked Games Under 1700 - ELO7977141
During the last few months of playing league of legends lvl 30 account in both unranked draft mode plus ranked games there were universal character bans. These champion bans may also be confirmed in competitive tournament play due to their overpowered nature. Observations counseled me produced in solo queue so bans named might not be exactly the same for competitive/team 5v5 competition when there is actually teamwork and coordination involved. Right here is the 5 top bans i personally choose when playing in solo queue in the 1700's ELO.
In solo queue, one of the most universal ban is Shaco. Along with Shaco, another highlight is Rammus, Morgana, Kassadin, Cassiopeia, and Shen. I listed these depending on degree of danger each character brings. Many of these champions could turn the game around within a team fight or alter the other team's kind of playing when chosen. Also generally people ban characters generally because they don't want to not in favor of them in both lane or jungle. Listed here are the reasons why the bans in the list above are thought universal for 1700 ELO below solo queue (my currently ELO).
Shaco is among the most annoying characters to play against in solo queue. Our prime mobility of Shaco, early gank ability, stealth, backdoor pushing late game, escape ability, and ambush boxes are key reasons Shaco is continually getting banned in the high and low ELO. Shaco might have effective ganks since level 2 and scale effectively from early kills. The reasons above and also other nuisances of Shaco make him one of the most annoying character to try out against. Thus, its unanimous decision of either team to eliminate the possibility of playing against Shaco by picking him first picks insta-ban.
Other champions consistent ban reasons:
Rammus - Taunt duration from Puncturng Taunt, high damage from Defensive Ball, effective early level ganks as a result of high mobility from Powerball, tanking ability, and late-game scaling complete the reasons why Rammus can be a pain playing against.
Morgana - Magic shield ability, how tanky she actually is, two kinds of crowd control abilities, sustainability from her passive, and high effectiveness in team fights using her ultimate.
Kassadin - Mobility after level 6 as a result of Riftwalk, silence from Null Sphere, slow from Force Pulse, domination against other ability power champions in mid-lane, and burst capabilities.
Cassiopeia - Tough to lane against due to the range on her behalf Q (Noxius Blast), high damage output from her mix of Q and E (Twin Fang), crowd control from R (Petrifying Gaze), and slowing effect from W (Miasma). She stacks and scales effectively into late game and is a great threat in solo fights and team fights. A well-placed Petrifying Gaze could turn a whole group fight around.