League of Legends - 5 top Bans in Ranked Games Under 1700 - ELO7728208
Within the last few months of playing level 30 league of legends account in the unranked draft mode and in ranked games there were universal character bans. These champion bans will also be confirmed in competitive tournament play due to their overpowered nature. Observations were all manufactured in solo queue so bans named might not be the identical for competitive/team 5v5 competition if you have actually teamwork and coordination involved. This is actually the 5 top bans which i personally choose when playing in solo queue inside the 1700's ELO.
In solo queue, the most universal ban is Shaco. In addition to Shaco, there is also Rammus, Morgana, Kassadin, Cassiopeia, and Shen. I listed these depending on level of danger each character brings. Most of these champions could turn the game around during a team fight or modify the other team's style of playing when chosen. Also generally people ban characters generally because they don't wish to not in favor of them in both lane or jungle. Below are why the bans listed above are thought universal for 1700 ELO below solo queue (my currently ELO).
Shaco is probably the most annoying characters to experience against in solo queue. Our prime mobility of Shaco, early gank ability, stealth, backdoor pushing late game, escape ability, and ambush boxes are key reasons Shaco is continually getting banned in the high and low ELO. Shaco could have effective ganks as soon as level 2 and scale effectively from early kills. The reasons above as well as other nuisances of Shaco make him one of the most annoying character to experience against. Thus, its unanimous decision of either team to remove the potential for playing against Shaco by picking him first picks insta-ban.
Other champions consistent ban reasons:
Rammus - Taunt duration from Puncturng Taunt, high damage from Defensive Ball, effective early level ganks because of the high mobility from Powerball, tanking ability, and late-game scaling round out the reasons why Rammus is really a pain playing against.
Morgana - Magic shield ability, how tanky she actually is, 2 kinds of crowd control abilities, sustainability from her passive, and effectiveness in team fights using her ultimate.
Kassadin - Mobility after level 6 due to Riftwalk, silence from Null Sphere, slow from Force Pulse, domination against other ability power champions in mid-lane, as well as burst capabilities.
Cassiopeia - Hard to lane against because of the range on her behalf Q (Noxius Blast), high damage output from her mixture of Q and E (Twin Fang), crowd control from R (Petrifying Gaze), and slowing effect from W (Miasma). She stacks and scales effectively into late game and is also an excellent threat in solo fights and team fights. A well-placed Petrifying Gaze could turn a complete group fight around.