League of Legends - Top 5 Bans in Ranked Games Under 1700 - ELO5458610

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In the last couple of months of playing league of legends lvl 30 account both in unranked draft mode and in ranked games there have been universal character bans. These champion bans are also confirmed in competitive tournament play because of their overpowered nature. Observations counseled me made in solo queue so bans named is probably not the same for competitive/team 5v5 competition when there is actually teamwork and coordination involved. Here is the 5 top bans i personally choose when playing in solo queue in the 1700's ELO.

In solo queue, one of the most universal ban is Shaco. Together with Shaco, another highlight is Rammus, Morgana, Kassadin, Cassiopeia, and Shen. I listed these depending on degree of danger each character brings. All of these champions could turn the overall game around throughout a team fight or alter the other team's type of playing when chosen. Also generally people ban characters generally because they do not want to not in favor of them either in lane or jungle. Below are the reasons why the bans in the above list are believed universal for 1700 ELO below solo queue (my currently ELO).

Shaco is one of the most annoying characters to try out against in solo queue. The high mobility of Shaco, early gank ability, stealth, backdoor pushing late game, escape ability, and ambush boxes are key reasons Shaco is continually getting banned both in low and high ELO. Shaco may have effective ganks as soon as level 2 and scale effectively from early kills. The reason why above and also other nuisances of Shaco cause him to one of the most annoying character to try out against. Thus, its unanimous decision of either team to remove the possibility of playing against Shaco by picking him first picks insta-ban.

Other champions consistent ban reasons:

Rammus - Taunt duration from Puncturng Taunt, high damage from Defensive Ball, effective early level ganks because of the high mobility from Powerball, tanking ability, and late-game scaling round out why Rammus is really a pain playing against.

Morgana - Magic shield ability, how tanky she's, two types of crowd control abilities, sustainability from her passive, and effectiveness in team fights using her ultimate.

Kassadin - Mobility after level 6 because of Riftwalk, silence from Null Sphere, slow from Force Pulse, domination against other ability power champions in mid-lane, as well as burst capabilities.

Cassiopeia - Tough to lane against because of the range on her behalf Q (Noxius Blast), high damage output from her mixture of Q and E (Twin Fang), crowd control from R (Petrifying Gaze), and slowing effect from W (Miasma). She stacks and scales effectively into late game and is a fantastic threat in solo fights and team fights. A well-placed Petrifying Gaze could turn a whole group fight around.